Which of the following correctly describes a shader and the roles of vertex and fragment shaders?

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Multiple Choice

Which of the following correctly describes a shader and the roles of vertex and fragment shaders?

Explanation:
Shaders are small programs that run on the GPU to drive how the image is drawn, letting the graphics hardware handle the heavy lifting of rendering. A vertex shader is responsible for per-vertex work: it transforms each vertex’s position into screen space and passes along per-vertex data such as texture coordinates or lighting information to later stages. A fragment shader takes over after rasterization and computes the final color of each pixel, using texture lookups, lighting calculations, and other per-pixel effects. It doesn’t decide how vertices are connected into triangles—that’s determined by the mesh data and topology, not by the fragment shader. So the description that a shader is a GPU program to compute graphics best captures the concept, with vertex shaders handling vertex data and transformations and fragment shaders producing the final pixel colors.

Shaders are small programs that run on the GPU to drive how the image is drawn, letting the graphics hardware handle the heavy lifting of rendering. A vertex shader is responsible for per-vertex work: it transforms each vertex’s position into screen space and passes along per-vertex data such as texture coordinates or lighting information to later stages. A fragment shader takes over after rasterization and computes the final color of each pixel, using texture lookups, lighting calculations, and other per-pixel effects. It doesn’t decide how vertices are connected into triangles—that’s determined by the mesh data and topology, not by the fragment shader. So the description that a shader is a GPU program to compute graphics best captures the concept, with vertex shaders handling vertex data and transformations and fragment shaders producing the final pixel colors.

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